Goblin Revolution (0.8.3) (Last WebGL version)
Goblin Revolution (0.8.3)
(alpha)
From a unique mixture of strategic and competitive board games. Inspired by the HoMM series, Risk and Breakthrough games.
As you see, the Tutorial is not implemented yet, so here's some help on how to play:
Controls on the map:
W, A, S, D - Move the camera above the map.
Left mouse button - Select a territory.
Controls in the battle:
A, D - Move the camera around the battlefield.
Left mouse button - Select a piece of yours.
Mouse wheel - Zoom in and out
About phases
Allocation phase: When you are in the allocation phase, you can distribute troops between your territories. Your allocatable troop quantity equals your number of villages. You can allocate by selecting a territory of yours and then click on the "Reinforce" button. On the "Add Troops" popup, you can set how much of troops you want to send to the selected territory.
Attack phase: When you are in the attack phase, you can move your troops, and attack enemy territories. In default, you can step two in this phase, but you can increase it to four by owning the Air Temple. You can move or attack by selecting two territories, one of yours and the other is neutral or owned by an enemy.
Deploy phase: Similar to the Attack phase, but you can't attack, just move to a neutral or owned territory. In this phase, you have only one step to take.
Temple bonuses
Earth Temple: Maximum population of road territories are increased by eight for the owner.
Water Temple: Maximum population of village territories are increased by eight for the owner.
Air Temple: Number of steps allowed in the attack phase is increased by 2.
Fire Temple: ???
About battles
In battle, every piece can move in three directions: one step diagonal (left or right) or straight forward. In this scene, you have two ways to win: by capturing all the enemy's piece or by reaching the eighth row. Pieces in battle can capture an enemy piece only by a diagonal move.
Credits
Development
Tibor Koska
as an individual developer
Additional arts
Map tiles
David Baumgart
3D piece models
Dollar Assets
Environment
ALP8310
Gnome's Artworks
Manufactura K4
Engage Studios Dev
NYKNCK
Ultra Mare
SFX
Matthew Anett
fcaudio
Camera Effects
Amplify Creations
Character Animations
Dollar Assets
Explosive
This game is under development. This is a test version. The final release will be different in several ways.
2021
Tibor Koska
Contact: bandor.luchu@gmail.com
Status | In development |
Platforms | HTML5 |
Author | Luchu Bandor |
Genre | Strategy, Adventure |
Made with | Unity |
Tags | 2D, 3D, Board Game, competitive, Fantasy, goblin, revolution, Unity |
Average session | About a half-hour |
Links |
Development log
- Goblin Revolution - 0.8.3 UpdateFeb 25, 2021
- Goblin Revolution - 0.8.2 UpdateFeb 12, 2021
- Goblin Revolution - 0.8.1 UpdateFeb 09, 2021
- Goblin Revolution - 0.8.0 UpdateFeb 07, 2021
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