Goblin Revolution (0.8.3)

(alpha)

From a unique mixture of strategic and competitive board games. Inspired by the HoMM series, Risk and Breakthrough games.


As you see, the Tutorial is not implemented yet, so here's some help on how to play:


Controls on the map:

W, A, S, D - Move the camera above the map.

Left mouse button - Select a territory.


Controls in the battle:

A, D - Move the camera around the battlefield.

Left mouse button - Select a piece of yours.

Mouse wheel - Zoom in and out



About phases

Allocation phase: When you are in the allocation phase, you can distribute troops between your territories. Your allocatable troop quantity equals your number of villages. You can allocate by selecting a territory of yours and then click on the "Reinforce" button. On the "Add Troops" popup, you can set how much of troops you want to send to the selected territory.

Attack phase: When you are in the attack phase, you can move your troops, and attack enemy territories. In default, you can step two in this phase, but you can increase it to four by owning the Air Temple. You can move or attack by selecting two territories, one of yours and the other is neutral or owned by an enemy.

Deploy phase: Similar to the Attack phase, but you can't attack, just move to a neutral or owned territory. In this phase, you have only one step to take.


Temple bonuses

Earth Temple: Maximum population of road territories are increased by eight for the owner.

Water Temple: Maximum population of village territories are increased by eight for the owner.

Air Temple: Number of steps allowed in the attack phase is increased by 2.

Fire Temple: ???


About battles

In battle, every piece can move in three directions: one step diagonal (left or right) or straight forward. In this scene, you have two ways to win: by capturing all the enemy's piece or by reaching the eighth row. Pieces in battle can capture an enemy piece only by a diagonal move.


Credits

Development

Tibor Koska

as an individual developer


Additional arts

Map tiles

David Baumgart

3D piece models

Dollar Assets

Environment

ALP8310

Gnome's Artworks

9t5

Manufactura K4

Engage Studios Dev

NYKNCK

Ultra Mare

SFX

Matthew Anett

fcaudio

Camera Effects

Amplify Creations

Character Animations

Dollar Assets

Explosive


This game is under development. This is a test version. The final release will be different in several ways.

2021
Tibor Koska
Contact: bandor.luchu@gmail.com

https://www.facebook.com/luchubandor

Development log

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