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Goblin Revolution (0.8.3) (Last WebGL version)

Goblin Revolution (0.8.3) (Last WebGL version)

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Devlog

  • Goblin Revolution - 0.8.3 Update
    February 25, 2021 by Luchu Bandor
    0.8.3 Fixes: - Performance optimization - Floating character items fixed Features: - New character models (Worker, and Shaman troops) - Attack animation added - Autosave added - One detailed road terr... Continue reading
  • Goblin Revolution - 0.8.2 Update
    February 12, 2021 by Luchu Bandor#goblin, #revolution, #luchu, #bandor, #0.8.2, #unity
    0.8.2 Fixes: - Sometimes when computer attacked a player territory, the attack panel appeared. - Camera didn't move to the attacked territory in the computer's turn. - Size optimization Features:... Continue reading
  • Goblin Revolution - 0.8.1 Update
    February 09, 2021 by Luchu Bandor#update, #new map, #fixes, #goblin, #revolution, #luchu bandor
    0.8.1 Fixes: - Game freezes in allocation mode after selecting an owned territory after a neutral one - Territory panels repositioned Features: - The first detailed terrain added: The Northernmost... Continue reading
  • Goblin Revolution - 0.8.0 Update
    February 07, 2021 by Luchu Bandor#patchnote, #goblin, #revolution, #0.8.0, #alpha
    Fixed: - Accidentally select a territory through "Next Phase" button - Current fraction can't attack with one unit - Player can move a limitless number of troops from unique territories - Postprocessi... Continue reading
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